Reżyseria:
Steven SpielbergZdjęcia:
Janusz KamińskiMuzyka:
Alan SilvestriObsada:
Tye Sheridan, Olivia Cooke, Ben Mendelsohn, Lena Waithe, Mark Rylance, Simon Pegg, T.J. Miller, Philip Zhao, Win Morisaki, Hannah John-Kamen, Ralph Ineson (więcej)VOD (4)
Opisy(1)
Akcja rozgrywa się w roku 2045, kiedy to świat znajduje się na skraju upadku i pogrążenia się w chaosie. Ludzie znajdują ratunek w Oazie, ekspansywnym uniwersum rzeczywistości wirtualnej stworzonym przez błyskotliwego ekscentryka Jamesa Hallidaya (Mark Rylance). Przed śmiercią Halliday postanawia przekazać swoją niewyobrażalną fortunę pierwszej osobie, która odnajdzie cyfrowe „wielkanocne jajko” ukryte gdzieś w Oazie. Rozpoczyna się rywalizacja, która wkrótce ogarnia cały świat. Młody Wade Watts (Tye Sheridan), kiepski kandydat na bohatera, postanawia dołączyć do karkołomnego, zakrzywiającego rzeczywistość wyścigu po skarb w fantastycznym uniwersum pełnym tajemnic, odkryć i niebezpieczeństw. (Warner Bros. PL)
(więcej)Materiały wideo (8)
Recenzje (18)
Better than the original that is too broad and targeted both at young people as a genre movie and at nostalgic viewer in their thirties. The film adaptation addresses most of the shortcomings, adjusts the tasks for the screen, understands pop culture and commercial video games, withstands a deliberate and stylized digital mess, does not overuse allusions, but the final footage is to excessive. You never start to care for the characters, and it keeps being silly (especially the solutions of the first and third task, there is no need to dedicate your whole life to that, the racing "glitch" would discover even a troll during the first race and the solution of the last task would be obvious to most players 30+ at first glance). In any case, after a long time, Spielberg is back as an “adult with a soul of a child", so he plays with the format, pace of narration (OASIS versus the real world) and often even in a surprisingly imaginative way work with pop culture (especially setting of the second task, it will make you smile. Generally speaking, these horror allusion are one of the most successful ones ever). The resulting megamix of pop-cultural easter eggs, Charlie and the Chocolate Factory, Matrix, traditionally filmed Amblin movies, Sucker Punch and The Last Action Hero is significantly better than what the trailers made us expect. It's even so good that these few annoying weak moments will be even more disappointing.
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Steven Spielberg took all of this experience from previous movies and put it into this sci-fi novelty Ready Player One. In addition to that, he’s also used all the talent that’s made his career and created a perfect blockbuster movie that anyone must love.Furthermore, he had the audacity to divide the blockbuster into two parts, real-action and an animated one that takes the cake. And then if that wasn’t enough, the animated part turns into reality to prove what kind of genius he is. Hats off! Ready Player One is simply amazing. It beautifully uses 1980s and 1990s themes and Steven’s nailed so many pop-culture references that it’s made me a little melancholic. For example, when he toys around with Kubrick’s The Shining, I was wondering whether he wasn’t overdoing it with his genius. But then again, there isn’t that many genius moments, which made me wonder whether he couldn’t have squeezed a little more out of the 1980s and 1990s. Especially music-wise, this could have been brilliant. Anyways, I get it, he simply filmed it the way he wanted to. For example, the ending had the perfect punch. Mark Rylance might have stolen a good chunk of the movie all for himself, but I didn’t really mind, I’m actually glad that Steven discovered him and even more glad that he cast him. In the Bridge of Spies, he proved to me how great an actor he is. And here he repeated it again without any problems. Splendor. And I hope this is not the last splendor as far as the Spielberg-Rylance collaboration goes. However, it’s not that the other actors don’t deserve any praise – I’ll simply say that they are on the same level as the entire movie.
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I'm not fifteen anymore, so I can’t bitch about the fact that someone can stretch a game intro to over two hours. Yes, Spielberg has his egg firmly in his hand and coddles it with the grace of a pimply nerd with a gamepad in his hand, but the exuberant visual treat sticks to your palate after just a few minutes because it can universally high-five Cline's book on the price/performance ratio. On the one hand, it wants to please everyone, but in key passages, it misses the proprieties of the mainstream, i.e., interesting characters and functional interactions. Here, the film loses out quite substantially to the (already rather futile) book, and my yawns were at times more theatrical than the actor's declamations present herein. Refined visuals and fancy special effects are a standard nowadays, but unfortunately, Ready Player One doesn't offer much more than that.
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The best Easter movie. You won't find more Easter eggs anywhere else. In comparison with the book on which it is based, Ready Player One has more levels of meaning and a more concise narrative, and it makes more sense. The real and digital worlds are intertwined much more organically in the film than in the original work, which we become aware of thanks to the cuts from OASIS to Ohio at key moments of the narrative, and which Wade experiences with extraordinary intensity (astonishment, fear, love). The fluidity of the story is also aided by the smooth transitions between the two sub-worlds using sound bridges and compositionally similar shots. ___ Compared to the book, the film’s exposition is highly condensed, but we learn from Wade’s voiceover everything we need to know in order to understand the story (the message that people stopped solving problems and began pretending that they don’t exist is especially telling). We may not necessarily be interested in how OASIS works (or doesn’t work) in the rest of the world, because Wade, whose perspective the narrative adheres to at first, isn’t interested himself. We later set Wade aside a few times in favour of other characters, who are more multi-dimensional than in the book. ___ In order for the protagonist to stop seeing the search for the keys as entertainment and to start understanding its real consequences, a girl who has unsettled accounts with IOI is needed. Wade’s awakening occurs during a dance sequence, which may otherwise seem like a pointless diversion from the main story (however, i-R0k also reveals the true identity of Parzival). ___ Art3mis is not just a manic pixie dream girl and a prize to be won. The protagonist’s awakening depends on her. She is also the one who drags Parzival into reality, thanks to which we realise, much earlier than in the book (which moralises in an awkwardly appended epilogue), the conflict between the real and virtual worlds. The central idea better permeates the entire narrative and is excellently connected to the story of Halliday, who is also a much livelier character than in the original (for which, among other things, the phenomenal Mark Rylanek deserves credit). ___ The relationship with Halliday is even more important to the protagonist than his bond with Samantha. He accepted the genius inventor as his surrogate father, from whom he learns what is right and what is wrong in life. Like Spielberg’s other young protagonists (Elliot, Jim from Empire of the Sun, Frank Abagnale), he finds, thanks to someone else, a replacement for his dysfunctional/non-existent home, to which he cannot completely dedicate himself, because it simply isn’t real. ___ For many viewers, Spielberg himself is a similar father figure who creates worlds to which we can safely escape from incomprehensible reality. In Ready Player One, he offers us another such world, while warning us of the risk that it could completely (i.e. irreversibly) absorb us. At the same time, we should believe that one of the huge companies (Gregarious Simulation Systems), which is on Wade’s side, thinks about consumers, while the other (IOI) pursues only its own enrichment, in which lies one of the story’s main paradoxes. ___ For me, Ready Player One is primarily a movie about returns. Returning in time, returning home, returning from the virtual world to reality. In the first challenge, Parzival must shift into reverse; the second takes place within the space of a film about a man trapped in a time loop; to complete the third challenge, it is necessary to uncover the very first video-game Easter egg, thus revealing the creator’s name. The realisation that real people are behind the virtual world is the point of Halliday’s game. Only the person who knows the details of the creator’s life relating in a certain way to how he thinks (breaking the rules) or what he most regrets (the girl he didn't kiss, the friend he lost) can win. ___ Pop-culture references serve the narrative much better than in the book. This is not an autotelic service for nerds, though it is sometimes a bit unnecessarily pointed out to us that the motorcycle over there is from Akira. For example, as Wade’s race car in OASIS has a design similar to the DeLorean in Back to the Future (with accessories from Knight Rider’s KITT), we understand that he's a fan of Zemeckis’s sci-fi comedy and it thus makes sense when he purchases from a video-game store a “Zemeckis Cube”, which later helps him to escape from a difficult situation. Many of the songs refer to specific scenes from particular films (“In Your Eyes” from Say Anything…, “Also sprach Zarathustra” from 2001: A Space Odyssey), and if you’re in the picture, you will fully appreciate the extra layer that they add to the given moment of the film. Also, other products of the (predominantly) American entertainment industry not only serve as rewards for attentive viewers, but also convey the motifs that the film presents and help bring clarity to the story. ___ From a geek’s perspective, Ready Player One is visually, intertextually and technically so sophisticated that it touched me a few times and in the end I - at the same moment as Wade – even shed a tear (and I think that not being ashamed to admit something like that is the essence of geekdom). Even from a film critic’s perspective, I did not find any fundamental shortcomings in the film. Narratively, it is a brilliant affair without dead spots, the action scenes are extremely uncluttered (even in 3D), the story has many more layers than it may seem to a naive viewer... (though you don’t have to agree with its message like I do). In short, I don’t think that my almost uncritical enthusiasm derives only from the feeling that this is a film just for me (which is a feeling that millions of other viewers probably have). 90%
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After a long time, I found myself in the cinema almost not breathing. Spielberg, on the other hand, ventilates like a young man. What could have ended up as a storehouse of nostalgia and a pile of fan references turns, in his hands, into a frenetic, yet completely clear and systematically arranged blockbuster, which does not lack steam, emotion, pop culture, but mainly something through and through the present. The way in which Spielberg is able to naturally wedge digital avatars into the monument to his filmmaking generation (The Shining bike ride) is the best evidence that he has not lost any of his relevance over the decades. He is able to look back whilst standing firmly in the present. RPO is not a whimsical dream about the golden age of Easter eggs - it is a radiant rocket which, through its penetration, leaves behind filmmakers who are a generation younger. Yeah, I'd maybe trim it a little bit, but otherwise it is a clean and crystal-fun ride. Reality may be the best, but I always like to be fed stuff like this.
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Galeria (146)
Photo © Warner Bros.
![Player One - Z filmu](http://image.pmgstatic.com/cache/resized/w663/files/images/film/photos/162/416/162416870_9586b1.jpg)
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